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December DevLog | Game Development Summary
Welcome back to another devlog summary - and happy holidays! We hope you all had a nice and relaxing break. In honour of the New Year, we thought we'd do another wrap-up of all our work this month. We know that 2020 is going to be a huge year for Depths of Erendorn,...

November DevLog | Game Development Summary
November was a huge month for the team at Project Gamechanger as we continued working on our turn-based RPG. From modelling the intricate Rockbark Treemen and building our character selection scene, to creating a new system for level generation, we’ve got a ton of...
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3D Character Modelling | Depths of Erendorn | Indie Game DevLog
Ghouls appear in Depths of Erendorn as terrifying enemies who devour weary travellers.
3D Character Modelling | Depths of Erendorn | Indie Game DevLog
We decided to make the eyes appear as small, glowing pinpoints in a dark socket by using small floating planes, transparency maps and emissive maps.
Mammoth
Mammoths are one of the many species our adventurers can expect to find in Depths of Erendorn