
September DevLog | Game Development Summary
It’s been another mammoth month here at Project Gamechanger. New enemies have been sculpted, new VFX have been created and new skills have been animated - but that’s not all! In case you haven’t heard, we’re in the process of switching game engines - so stick around...
August DevLog | Game Development Summary
It’s been another busy month spent developing Depths of Erendorn, from modelling different enemy types and creating new animations to implementing a character customisation system. As well as this, our budding fantasy world now includes water! We’ll also be showing...
July DevLog | Game Development Summary
It’s been a COLOSSAL month here at Project Gamechanger. Two enemy types have been modelled, a new character selection scene is well underway, we’ve started creating some awesome weapons and more character animations and abilities have been tested inside the game...