The Team
CHRISTOPHER
Managing Director, Creator and Lead Designer
Best described as a deep thinker and ambitious in his achievements. With his excessive personality he is always striving to improve. Highly interested in fantasy and immersion. Introvert and avid student of future technology, Christopher is the creative drive behind PGC.
DAVE
Game Developer & Systems Administrator
A sci-fi & fantasy lover, programmer, avid gamer, thinker of all things and dad of two. Spending a lot of his time chasing bugs and developing solutions, he is the technical brain behind the operation.
PEDRO
3D Character and Environment Artist
A lover of giant mechs, monsters, corgis and all things Pokemon. Forever worrying about every little detail and swearing at software crashes. Regularly found on the couch.
OANA
3D Animator
She brings characters to life and prepares them for the “real world”, and now she can’t even kill a fly anymore. In her free time, Oana enjoys playing games and taking long walks with her whippet.
THOM ROBINS
Soundtrack Composer
Thom has a deep fascination with music and emotions. He is also a passionate gamer, all round self-acclaimed geek, and lover of fantasy and sci-fi. Thom spends most of his time honing his musical skills, as he believes there is always room for improvement, no matter your skill level.
PATRYK "DUSKFALL"
Assistant Game Designer & Game Tester
A professional gamer who loves the competitive and strategic aspects that gaming brings. In the (somewhat rare) moments he isn’t working or gaming, he enjoys exercising as well as taking his dog for walks. Often describes things he doesn’t approve of as ‘tragic’.
KATE
2D Illustrator
Kate primarily describes herself as an artist, a geek and a mother. She played Dendy for the first time and that’s where the great adventure began. At 20 years old, she left a technical university and has never looked back since. She is inspired by nature and good stories as well as bright, kind people around her.
Helen
Writer
Based in the Netherlands, Helen is a voracious reader and lover of all things creative. She also enjoys travelling, writing and visiting art galleries. And when she’s not doing all of the above, she’s a cat mum to two fur babies and drinker of big cups of tea.
LUKE
Videographer & Graphic Designer
Luke is a relentless creative, choosing a life which often involves battling both hardware and software limitations to create music and video content. A lot of his time is spent playing video games while waiting for renders, or staying up until ludicrous hours to develop content for his own media company.
JACK
Environment Artist
Jack is an avid competitive gamer, gymthusiast, and connoisseur of tea. When he’s not wrestling with polygons in MAYA, he’s contemplating the space time continuum, or BBQ chicken. Being an Environment Artist, Jack has keen interests in both the natural world and architectural. Understanding how things are made in the real world is the key to 3D realism. If there were 28 hours in a day, Jack would spend his extra 4 hours training a raccoon battalion to do his household chores.
RORY
Programmer
Rory is a programmer with a BA in Game Development who is passionate about making and playing games. He is inspired by the SNES, Flash and multiplayer games he played growing up and loves to find and solve problems by creating patterns. When you can’t find him tinkering in Unreal Engine or squeezing bugs, you can find him exploring Cornwall’s beaches, fanboying over classic horror movies or drinking brightly coloured potions.
JON
Junior Programmer
A musician turned nerd. Partaking in many kinds of TTRPG’s and writing his book takes up most of his time, but he always finds an hour or two to play his much beloved MUDs. You can always rely on him to have an exhaustive knowledge of music, not that anyone should ever ask.
Anton
UI/UX
Anton is a calm and collected jack-of-all-trades when it comes to 2D art, and is currently doing the UI/UX for Depths of Erendorn. He loves old school, immersive RPGs such as Gothic 2, and has been a fan of tactical RPGs since he played Shining Force 2 on his Sega Genesis.
DAN
Sound Effect Artist
Based at his laptop creating sounds – when he’s not walking around recording park gates or beating up melons.
A fan of photography, writing and finding new places.
He sometimes walks for fun too.
Kevin
VFX Artist
Loves their hobbies including TCGs and MMOs. Having peaked at owning 9 pet rats at once, might identify a bit too closely to rats. We caught them eating cheese in a meeting once. Overall they believe the real job of a VFX artist is to add the final touches, tie every aspect together, and make the visuals look as good as the player feels.
John D
Project Manager
John is an avid gamer, reader, and chef. When he’s not playing games, he’s either engrossed in a book or creating a hearty meal. An enthusiast of gym workouts and a dedicated fan of Pokémon, John boasts a modest collection. This passion for collecting might explain why he hasn’t travelled as much as he’d like!
Tom
Client-side Programmer
A lifelong gamer and self-styled jack of all trades, Tom enjoys understanding how things work and so went on to study programming in university. When not crashing the servers at work he likes to immerse himself in RPGs as both a player and a writer, always looking for new inspiration in art, history and fiction.
Lucas
Set Piece Designer
Lucas loves crafting beautiful and intricate 3D environments. In his spare time, he enjoys visiting restaurants and beaches. Every Sunday, he treats himself to some tasteful açaí. He became a gym goer after realizing he resembled a walking stick insect. To ease his mind, Lucas grinds on competitive games, though it doesn’t always have that effect. He loves playing old games for the nostalgia and is always eager to improve his art skills.